Roadmap

Here you'll find what we're working on now, what we plan to do next, and what we want to do in the future. All info and features here are subject to change based on user feedback and other factors. This is a living document.

Now

80%  

Road Encounters

Players can encounter mutants and lootable items when traveling on the roads between cities.


80%  

Optimization

Improve FPS and loading before Alpha 3


Next

0%  

Alpha 3 Launch

Release Alpha 3 for playtesters.


Later

0%  

Family System

Newly created characters have relationships with existing players in the game and spawn with items to help each other.


0%  

Guardian Mutant

The giant gorilla-like mutant that requires large parties to defeat.


0%  

Fishing

Ability to craft a fishing pole and fish in lakes / rivers.


0%  

Bunkers v1

You can craft a drill rig to build a one-room bunker underground where you can store your loot.


0%  

Bunkers v2

You can expand and customize your bunker to be completely unique.


Finished

Done!  

World Editor v2

A suite of internal tools that allows more procedural world building to speed up environment creation.

Done!  

Improved Vehicles

Improve vehicle control input lag so driving is more responsive.

Done!  

Map

Shows discovered landmarks and major roads. Must walk around to reveal new areas.


Done!  

Party System

A way to group up and text/voice chat with your Steam friends and locate them in game.


Done!  

Dense Cities

Areas with highrise buildings and more difficult mutants.

Done!  

Improved World Streaming

The world should load quickly with no lag or freezes when traveling quickly, i.e. driving.


Done!  

More Vehicles

Add a variety of vehicles to the game with different performance and durability stats.

Done!  

Improved Server Architecture

Make sure the servers are stable and optimized for many concurrent players.

Done!  

In-game Voice

You can talk to other players that are near you.


Done!  

Surgery

Perform surgery on other players to install cybernetics and repair grevious wounds.


Done!  

Biomes v2

Visually improved outdoor environments.


Done!  

Hunting

Killing and butchering animals for food.


Done!  

Bow & Arrow

Ability to craft and use a basic bow and arrow, plus a few upgrades.


Done!  

Persistent Containers

The ability to make a container available only to you that persists when you log out.


Done!  

Sleeping Bag

You can deploy a sleeping bag for your friends to spawn at your location.


Done!  

Combat v2

Expanded combat system that includes abilities that are earned by learning talents.